Divine Intervention
Shadow drop of the new Paladin Class
Led the entirety of the balance effort and finalization for the Paladin Class
Designed multiple Paladin Uniques and assisted with the early designs of multiple Skills
Identified and fixed numerous problem areas that could have caused paladin to be a failure on release, including reworking and adjusting multiple aspects of the Class
Balanced the Spiritborn
Created a new Unique for Spiritborn, allowing them to create even more mobile farming builds
Reworked long-lasting problem areas across Spiritborn that previously forced the class into very limited build diversity
Continued performance improvements
Attended the Game Awards to see the live announcement of the Paladin shadow drop