Divine Intervention

Shadow drop of the new Paladin Class

Led the entirety of the balance effort and finalization for the Paladin Class

Designed multiple Paladin Uniques and assisted with the early designs of multiple Skills

Identified and fixed numerous problem areas that could have caused paladin to be a failure on release, including reworking and adjusting multiple aspects of the Class

Balanced the Spiritborn

Created a new Unique for Spiritborn, allowing them to create even more mobile farming builds

Reworked long-lasting problem areas across Spiritborn that previously forced the class into very limited build diversity

Continued performance improvements

Attended the Game Awards to see the live announcement of the Paladin shadow drop

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Season 10