Highlights

  • Led the entirety of balance and finalization across both the Paladin and Warlock classes and was credited with the success of the Paladin’s launch state

  • Led the designs on some of the Paladin and Warlock abilities and paragon boards

  • Improved game performance by integrating new designs and scripting techniques I created as well as pulling ideas from other designers and engineers

  • Balanced and helped finalize designs for the entire rune system that was released with Vessel of Hatred

  • Balanced classes, created items, and reworked skills and powers throughout multiple seasons to enhance the gameplay experience

Note: All design and implementations displayed in these sections below were made by me. These are very small windows into what I’ve accomplished on the Diablo team.

Compliments on my designs