Highlights
Led the entirety of balance and finalization across both the Paladin and Warlock classes and was credited with the success of the Paladin’s launch state
Led the designs on some of the Paladin and Warlock abilities and paragon boards
Improved game performance by integrating new designs and scripting techniques I created as well as pulling ideas from other designers and engineers
Balanced and helped finalize designs for the entire rune system that was released with Vessel of Hatred
Balanced classes, created items, and reworked skills and powers throughout multiple seasons to enhance the gameplay experience
Note: All design and implementations displayed in these sections below were made by me. These are very small windows into what I’ve accomplished on the Diablo team.