Infernal Chaos
Balanced the Sorcerer, Druid, and Rogue Classes
Led the effort of readjusting how pull effects work across the game, removing pixel stacking of monsters and allowing a better dynamic gameplay feel
Created a unique for Rogues, Orphan Maker, that gave them the option to use a completely different, slower and more methodical, playstyle.
Created a Ring for Sorcerer, Galvanic Azurite, that helped the class branch out from previously only using the Tal Rasha’s ring
Reworked existing items and powers in order to enable the long asked for, Crackling Energy, to finally be used as a main power
Created a new Unique for Druids, Kilt of Blackwing, that enabled them to use the Ravens summon finally as a viable option
Helped with the creation of Chaos armor, a fan favorite seasonal mechanic
Continued performance improvement efforts