Infernal Chaos

Balanced the Sorcerer, Druid, and Rogue Classes

Led the effort of readjusting how pull effects work across the game, removing pixel stacking of monsters and allowing a better dynamic gameplay feel

Created a unique for Rogues, Orphan Maker, that gave them the option to use a completely different, slower and more methodical, playstyle.

Created a Ring for Sorcerer, Galvanic Azurite, that helped the class branch out from previously only using the Tal Rasha’s ring

Reworked existing items and powers in order to enable the long asked for, Crackling Energy, to finally be used as a main power

Created a new Unique for Druids, Kilt of Blackwing, that enabled them to use the Ravens summon finally as a viable option

Helped with the creation of Chaos armor, a fan favorite seasonal mechanic

Continued performance improvement efforts

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Season 11 - Paladin Launch

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Season 9