Sins of the Horadrim
Balanced both Rogue and Necromancer
Created a Flurry unique that enhanced the beloved fast paced playstyle
Reworked the Eaglehorn unique bow with some advanced lua scripting, enabling it to bounce far more often without degrading game performance
Created a unique for Necromancer that was praised by multiple creators as “the most well designed unique in the game”
Continued game performance efforts working with engineering to allow for a smooth gameplay experience