Sins of the Horadrim

Balanced both Rogue and Necromancer

Created a Flurry unique that enhanced the beloved fast paced playstyle

Reworked the Eaglehorn unique bow with some advanced lua scripting, enabling it to bounce far more often without degrading game performance

Created a unique for Necromancer that was praised by multiple creators as “the most well designed unique in the game”

Continued game performance efforts working with engineering to allow for a smooth gameplay experience

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Season 10

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Season 8